Qudrant issue

Qudrant issue

CDLLT
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Message 1 of 9

Qudrant issue

CDLLT
Contributor
Contributor

Hi,

Does anyone know why the quadrant of a circle does not follow a new ucs position and always follows world ucs. When you need to put holes in an object that is not in world ucs this makes snapping to the quadrant while following that object impossible.  

 

Quadrant.PNG

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Message 2 of 9

cadffm
Consultant
Consultant

Because it is not a circle, it is a 3Dsolid (perhaps) ? then it is not the same and usual,

the quadrant on  a circle has nothing to do with the circle object data, on  a 3Dsolid it is.

 

Sebastian

Message 3 of 9

CDLLT
Contributor
Contributor

Hi Betreff,

Thanks for your reply. But the same thing happens on 2D circles. 

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Message 4 of 9

vinodkl
Mentor
Mentor

Read this: Click Here 

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ವಿನೋದ್ ಕೆ ಎಲ್( System Design Engineer)
Likes is much appreciated if the information I have shared is helpful to you and/or others.

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Message 5 of 9

cadffm
Consultant
Consultant

I don't know and without a sample i can't check it.

Upload a file with (only) one circle with the issue and your settings.

 

Bitte wirklich nur ein Objekt und die entsprechende Einstellungen, so muß man nicht erst noch suchen, thx.

Sebastian

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Message 6 of 9

Kent1Cooper
Consultant
Consultant

Admittedly not in 3D, but it's not working as you describe for me.  I drew the white Circle in the WCS, rotated the UCS 45 degrees, started a Line command, and asked for QUAdrant Osnap, and it's finding the Quadrant in the current UCS:

QuaUCS.png

[That happens to be in Paper Space, but I get the same result in Model Space.]

Kent Cooper, AIA
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Message 7 of 9

CDLLT
Contributor
Contributor

Hi Kent1Cooper

 

Yes I get the same in 2D as you say. I think it must be a 3D thing then when using the cylinder command to make holes, as my example shows. I guess it just one of those CAD things I will have to live with, does seem a bit daft though.

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Message 8 of 9

cadffm
Consultant
Consultant

@CDLLT  schrieb:

I guess it just one of those CAD things I will have to live with, does seem a bit daft though.


Yes it is.

So you can mark the first answer#2 as solution (and all other replies too if you like)

Solved in the sense of completely answered.

 

Sebastian

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Message 9 of 9

GrantsPirate
Mentor
Mentor

A workaround is to set DELOBJ to 0 to leave 2D objects, or set to -3 to be prompted to delete or not.


GrantsPirate
Piping and Mech. Designer
EXPERT ELITE MEMBER
Always save a copy of the drawing before trying anything suggested here.
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If something I wrote can be interpreted two ways, and one of the ways makes you sad or angry, I meant the other one.

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