In-Place Block Editor - Orbit Transparency

In-Place Block Editor - Orbit Transparency

Anonymous
Not applicable
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Message 1 of 4

In-Place Block Editor - Orbit Transparency

Anonymous
Not applicable

Looking For Help On In-Place Block Editor Settings.

 

When in block editor we have the option to set the transparency (brightness) level of all objects outside of the block while leaving the block entities 100 transparent. What I am trying to do is keep all entities outside of the in-place block editor transparent (faded) when I orbit.

 

As soon as the orbit command is invoked all transparency levels go back to the levels as if I am not in the in-place editor. Please help, this is extremely frustrating when I am creating or modifying large structures with thousands of lines.

 

Thanx In Advance

 

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Accepted solutions (2)
1,781 Views
3 Replies
Replies (3)
Message 2 of 4

S.Faris
Advisor
Advisor
Accepted solution

Invoke the 3DORBIT command and then change the Navigation Mode, then the transparency will take effect.

Just choose FREE ORBIT and select back CONSTRAINED ORBIT

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SALMANUL FARIS

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Message 3 of 4

Anonymous
Not applicable

Thanx For The Reply.

 

Yes, im refereeing to "Edit Reference In-Place"

 

Thats the long version.

Is there a setting that controls this? 

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Message 4 of 4

j.palmeL29YX
Mentor
Mentor
Accepted solution

Don't use the Visual Style "2D-Wireframe". Use "Wireframe" (or an other instead), so it works as you expect. Avoid Visual Style 2D-Wireframe.

 

cadder

Jürgen Palme
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