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03-27-2019
06:18 AM
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Looking For Help On In-Place Block Editor Settings.
When in block editor we have the option to set the transparency (brightness) level of all objects outside of the block while leaving the block entities 100 transparent. What I am trying to do is keep all entities outside of the in-place block editor transparent (faded) when I orbit.
As soon as the orbit command is invoked all transparency levels go back to the levels as if I am not in the in-place editor. Please help, this is extremely frustrating when I am creating or modifying large structures with thousands of lines.
Thanx In Advance
Solved! Go to Solution.