@emmyfTSQWG wrote:
Thanks for the reply, i tried lofting and changed the drafting angle to be larger so the corners less sharp, however im still encountering some holes up close, how can I fix this?
In short, be more carefull and surfsculpt will work better if mating surfaces intersect and are not just flush.
For example, I isloated one of your surfaces and exploded it. I then created a series of short lines along one edge using osnap nearest. I referenced these line to create a UCS using the ZA method. With a UCS defined that was roughy perpendicular to the flow of the shape I created closed splines being careful to go in the same direction (e.g., CCW) for each section.

Using the loft command select each section in order then hit space key and the G (for guide) and select the spline (red).


For a better match, create additional sections.
Even though the sections were closed shapes the resulting geomery was a NURBS surface and not a solid (surprise!).
I added a couple of planes at the ends to try to create a watertight surface model that could be referenced by surfsculpt. I find that it is sometimes better to have surfaces intersect than just be flush. For example, I moved the end planes in a bit as can be seen here.

Surfsculpt is then used to create a solid.

lee.minardi