How to export an AutoCAD 3D file into 3D Studio Max for real-time use
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Hello everyone and thank you for viewing!
I just wanted to double check to make sure I go about the process correctly for exporting an AutoCAD file out and bringing it into 3D Studio Max to then be used for a real-time engine such as Unity.
According to my notes the key elements for prepping to export from AutoCAD are as follows:
* Having a good layering system setup is vital. Best if all file use the same guideline system for naming and layers.
* Don't need all entities like: Axis-lines, dimensions, dpms etc.
* Turn off layers that are not necessary for export. Create specific 3D layers.
* Make sure to have closed polylines so 3D Studio Max can turn them into 3D volumes.
* 2D drawings can be used as templates inside of 3D Studio Max.
* B-polyline with pick points and click on an area that has boundaries, leave no gaps or holes.
* Check the units in Drawing Utilities menu and the Base Unit. Make sure all the CAD drawings are using the same system units.
Is there any tutorials or videos showing how people have imported into 3D Studio Max 3D CAD drawings? I've only seen the 2D drawings being imported in. Basically, I need to make sure I have whatever object from AutoCAD optimized or reduced to a reasonable poly count. It would be nice to have nice topology as well but I understand that I may need to retopologize.
Any help in this matter is greatly appreciated. I'll post in the 3D Studio Max forum as well.