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How do you guys organize your road design projects? (Hatching problem)

Anonymous

How do you guys organize your road design projects? (Hatching problem)

Anonymous
No aplicable

Hello everyone,

 

I recently started working as an urban planner and have been losing a lot of time sometimes due to not having a clear process of street design. What I do is basically drawing lines as roads, hatching and aligning traffic signs on them. I use layers for all of them and try keeping it tidy.

 

I mainly have problems with hatching. It sometimes just doesn't recognize the borders and creates a huge effort for me to try fixing problem points.

 

How should I keep my hatches work smoother? Should I hatch as I go?

 

Thanks.

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pendean
Community Legend
Community Legend
Are you using plain AutoCAD (the hard way)? Or are you using "street design" capable AutoCADCivil3D?

Anonymous
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Yes, I use plain AutoCAD even though I have also a bit of experience with C3D.

 

The regulations where not readily there and I wasn't able to create the cross-section I desired because of lacking element.

 

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pendean
Community Legend
Community Legend
Solución aceptada

Doing it in plain AutoCAD is like doing it with a pencil and paper: manual drafting from scratch.

For hatching to work at its best, you actually need to create the boundary that encloses the area then select that boundary. If you only wish to click in an area and let AutoCAD guess for you, you have to do a lot of things and then it may not still work:
- ensure the entire area is on screen.
- freeze all layers that do NOT need to be on to define the area to hatch.
- Ensure your area is actually closed. This is a manual process. You might be able to set a "fuzz factor" so that gaps are skipped over, but you'll have to guess at the correct size, this may take several tries.

HTH

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Anonymous
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Yeah I feel the same about AutoCAD. Maybe I can invest some time into making it work for me. 

 

But it wouldn't be as flexible, I guess, in order to save areas for urban planning. I mean for a roundabout, C3D has to connect the middle axes, which in result shifts the road out of the foreseen urban area. What do you think about this aspect?

 

Thanks a lot btw! You saved me a lot of time with boundaries.

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