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Failure while filleting an irregular 3D solid.

Anonymous

Failure while filleting an irregular 3D solid.

Anonymous
No aplicable

Hi there!  New to all of this so bear with me.  I'm having difficulty filleting an irregular 3D object.  I keep getting "Failure to perform blend.  Failure while filleting."  returned to me.  I have successfully filleted some of the edge.  Through reading online I see that, complexity and radius size can be an issue.  My question is how can I determine if my object is too complex?  Same question for the radius.

 

I have tried to lower the radius, I've gone all the way down to .01.  Which is nearly indiscernible. 

 

Here's the console history of a failure.  It's not the only error code I've seen, but the most common.

 

Command: _FILLETEDGE
Radius = 1.0000
Select an edge or [Chain/Loop/Radius]:
Select an edge or [Chain/Loop/Radius]:
Select an edge or [Chain/Loop/Radius]:
Edge has already been picked.
Select an edge or [Chain/Loop/Radius]:
Select an edge or [Chain/Loop/Radius]:
Select an edge or [Chain/Loop/Radius]:
Select an edge or [Chain/Loop/Radius]:
Select an edge or [Chain/Loop/Radius]:
Select an edge or [Chain/Loop/Radius]:
Select an edge or [Chain/Loop/Radius]:
Select an edge or [Chain/Loop/Radius]:
Select an edge or [Chain/Loop/Radius]:
10 edge(s) selected for fillet.
Modeling Operation Error:
Error Code Number is 103035
Failed to perform blend.
Failure while filleting.

 

 

 

Here's the full selection at a radius of 1 before the failure.

 

filleting.png

 

Here's the properties of the object.

 

properties.png

 

A side question too if anyone can clear this up.  After the failure the edges do not return to their solid line.  They stay dashed like they are still selected.  Eventually they go back to normal, but I can't figure out why.  They are still selectable when I attempt again, but they do not glow before I select them.  Making things very difficult to retry.

 

dashedissue.png

 

Thanks to anyone that can shed any light on any of this.  I really enjoy learning this software and hope to learn more! 

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Soluciones aceptadas (1)
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11 Respuestas
Respuestas (11)

Johanna_Esteban
Advisor
Advisor

Hello jdnichols7,

 

I'm going to lend you a hand!

I attach the file that you send, additionally there are other pieces that show more or less what I did, I made the mistake of not recording the process but I will teach you how to do it.

 

Your piece is not complex, however it is complicated by the number of vertices that remain as a result of the initial figure that you create to extrude; I recommend you use the smallest of segments possible.


I wanted to redraw on your model with lines and arcs, a polyline (always closed) to extrude it, thinking that the result would be softer.
Next, I tried to keep the top shape with a curvature, and finally the fillet.
The steak I wanted to make from 1 "yes, it's too much for the edges, but it was not really the problem.


When you type FILLET in the command bar, you can do things, select the vertex you want to do it to, indicate the radius, if you determine the radius is better first, then select the vertex, but, so that your fillet is even one of the vertices created for the extrinsic segments, that is, the complete edge and you already have many, it is easy to leave some loose or unsealed and ... error, the fillet has no result, so the importance of not having too many.


Now, based on my model that is next to yours and that already has fewer faces, I type the fillet (enter), I indicate radius of .5 (enter), I select a vertex of those that I want to be curved (enter), it presents me more options and I choose CHAIN that will allow me to choose in chain with less click and if one is missing I include it selecting it, and enter again.

I do not pretend to be the first, but try, is the method that will facilitate much more modeling.

 

3D model with much frequency and I had to lose a few hair trying to solve things like these until they work, if I am of help in something else ... I will be here.

 

Regards,



Johanna Esteban

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Johanna_Esteban
Advisor
Advisor

Hello jdnichols7,

I forgot the last part, referring to the plucking, when the vertices are selected they change their appearance for those that recognize, but yes, they sometimes remain that way and the root of the problem is the unknown but it can cause you to change the properties momentarily as the color to see if it works

I will be attentive,



Johanna Esteban

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Anonymous
No aplicable

Thanks for your reply! 

 

Can you tell me how you simplified my solid?

What is the purpose of creating the additional surface on top?

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Johanna_Esteban
Advisor
Advisor
Solución aceptada

Well, I drew in TOP view arcs and line creating a polyline, then I extruded it (give volume) more than necessary, and using SLICE cut the solid with the surface as a reference.



Johanna Esteban

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Anonymous
No aplicable

I'll give that a try, and see if I can't replicate that.

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Johanna_Esteban
Advisor
Advisor

Great!!

Forbidden to give up.



Johanna Esteban

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Anonymous
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When you made the arcs to simplify the curve did you do it by eye, or did you have a method?

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Johanna_Esteban
Advisor
Advisor

Actually by eye, the closest thing to your model.



Johanna Esteban

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Anonymous
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Thats cool, I didn't know if that was acceptable.  This model comes directly from tracing an image so I haven't done much by eye other than the trace.  How did you simplify the top surface and create a surface alone?

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Johanna_Esteban
Advisor
Advisor

Hello, 

 

The surface you want to make is a bit complex in shape, but you can try these options to create surfaces.


1. Create a solid with the shape you need and use EXPLODE to break it down, which will result in surfaces or maybe some region *.
2. Using EXTRUDE on a line, curve or polyline (not closed) results in a surface.
3. For more complex surfaces you can use one or more lines, arcs or polylines, facing each other and use LOFT by selecting one and then another to create a surface (view image).



Johanna Esteban

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Anonymous
No aplicable

Sorry it took me a bit to get back to this thread.  All in all I think the solution was your simplifying the sketch of the shape itself to arcs.  I modified it again using only arcs and no splines whatsoever and the shape was able to be filleted as I needed.  To re-create the curved surface in the zed direction of the object I needed to go back and simplify all of the curves that defined that curve with the same strategy.  Also, the "Continue" arc was the biggest help as it made my arc's completely continuous and seamless.  Now onto even harder shapes lol.  Thanks so much for the insight!

 

good eye.png

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