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04-17-2015
02:43 AM
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In making a tree I created a bunch of branches which I just pushed into the trunk. This has now created a problem as I am unable to turn the tree into a solid as I have self intersecting surfaces that you can see below.
I am looking for an easy way to trim the mesh where the branch intersects the trunk of the tree. What would be the quickest way of doing this?
Solved! Go to Solution.