I took a look at that file and it appears that you were tinkering with a lot of different settings that ended up producing really poor rendering results. I attempted to figure out what went wrong by checking "lightingunits" and "defaultlighting" but despite fixing those settings, the rendering output was terrible. I'm not sure what is off in the file but I cut and pasted the objects into a clean file to produce the attached results. Shot 1 = one simple target light with intensity factor adjusted as desired. Shot 2 = turned on Sky Background and Illumination. Shot 3 - Turned Off Single Light Source and Activated the Sun. Shot 4 = Modified a few basic materials, changed angle of camera and some Sun settings. Shot 5 - On this test I only used the default "Render for Dummies" settings found on the "RenderExposure" Palette and tinkered with Render Materials.
When models are imported as Surface Models you are likely to find all sorts of irritating problems like inverted face-normals, inability to assign materials to individual components and so on. I show the Cobra model I picked up years ago to illustrate how there's no way to improve the faceting.
In short, you can produce good renderings in AutoCAD Architecture 2017 if you have good models and proper settings.
Cheers,
Odin Cary
Principal, ARCHIdigm