Materials Showing in CPU rendering but not GPU Arnold rendering

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06-28-2020
03:38 PM
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I have a 3dsmax scene set up with Physical Shaders built on PBR material approach. When I render the scene in Arnold using CPU rendering, it renders perfectly fine. When I switch over to only GPU rendering, the actual textures are NOT rendering. Almost every object in the scene is white. I tried converting on of the Shaders from Physical to an Arnold Shader type using Arnold Standard Surface. I then put all of the appropriate textures in the respective slots for normal, reflection, diffuse etc. Still, the textures do not show. What am I doing wrong?