I feel like I can't get in with light bouncing, can you tell me how to optimise it?

I feel like I can't get in with light bouncing, can you tell me how to optimise it?

66175545
Advocate Advocate
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Message 1 of 7

I feel like I can't get in with light bouncing, can you tell me how to optimise it?

66175545
Advocate
Advocate

Please advise, diffuse, reflective rendering depth are given to 8, also not a lamp, but this is still a black piece, it feels like the light bouncing in, please advise how to optimise (so that the black sector is affected by the light)?01.jpg

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Message 2 of 7

lee_griggs
Autodesk
Autodesk

Is it the same metal shader as the rest of it? If it is a different black shader, does it have much specular_weight/roughness?

Are the normals correct?

Does caustics help?

https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_openpbr_advanced_html

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 3 of 7

66175545
Advocate
Advocate

02.jpg03.jpgThank you very much for the pointers, it's an extruded deformer formed model with an overall metallic reflective material, I've tried cranking up the roughness and increasing the portal light but the results don't seem to be very good (almost no change).01.jpg

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Message 4 of 7

lee_griggs
Autodesk
Autodesk

Can you upload a stripped-down version of the geo/lighting that demo the issue somewhere?

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 5 of 7

wernienst
Collaborator
Collaborator

You could try to lower the Metalness value (and the Base Color Weight accordingly). Or use a (very) small Emission value like 0.003. But after all, it's a metallic surface.

Message 6 of 7

66175545
Advocate
Advocate

Okay, thank you very much for your help.

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Message 7 of 7

66175545
Advocate
Advocate

Thank you very much for pointing this out, it seems to be working, as pictured are some of my tests.01.jpg02.jpg03.jpg