General Maps not rendering with GPU

RichJacobUK
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General Maps not rendering with GPU

RichJacobUK
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Hi All.

 

I tried out GPU rendering today for first time . I'm using 3dsMax 2024 . 

As far as speed goes its way faster then CPU , but I'm losing some maps when I switch to GPU rendering. Basically, in my scene I am using the 'Tiles'  map from the 'General' section of the Maps browser to create floor tiles on a plane. When I use CPU it renders perfect but with GPU it doesn't render the 'Tiles' map. Can anyone suggest an alternative or a fix please ?

 

Floor Rendered with CPUFloor Rendered with CPUGeneral Maps dropdownGeneral Maps dropdownGPU region render of floorGPU region render of floorMaterial overviewMaterial overview

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lee_griggs
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I presume you have Legacy 3ds Max Map support enabled, otherwise it wouldn't render with CPU.

It is probably not supported with GPU. You could try a native Arnold shader like cell_noise or an OSL shader instead.

lee_griggs_0-1732705856872.png

 

Lee Griggs
Arnold rendering specialist
AUTODESK
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RichJacobUK
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Thanks a lot Lee.

Yes I had compatibility Mode for '3ds Max Maps Support' selected. 

Thanks for the alternative suggestion 🙂

I'll give that a go.

 

Kind regards

RichJacobUK
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Just to update. I used an OSL map plugged into the Arnold Standard Surface. Worked great. It was the OSL Simple Tiles map.

 

Thanks for your help Lee.

Much Appreciated