Hi All.
I tried out GPU rendering today for first time . I'm using 3dsMax 2024 .
As far as speed goes its way faster then CPU , but I'm losing some maps when I switch to GPU rendering. Basically, in my scene I am using the 'Tiles' map from the 'General' section of the Maps browser to create floor tiles on a plane. When I use CPU it renders perfect but with GPU it doesn't render the 'Tiles' map. Can anyone suggest an alternative or a fix please ?
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
I presume you have Legacy 3ds Max Map support enabled, otherwise it wouldn't render with CPU.
It is probably not supported with GPU. You could try a native Arnold shader like cell_noise or an OSL shader instead.
Thanks a lot Lee.
Yes I had compatibility Mode for '3ds Max Maps Support' selected.
Thanks for the alternative suggestion 🙂
I'll give that a go.
Kind regards
Just to update. I used an OSL map plugged into the Arnold Standard Surface. Worked great. It was the OSL Simple Tiles map.
Thanks for your help Lee.
Much Appreciated
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