Community
Arnold GPU Forum
General discussions about GPU rendering with Arnold.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

General Maps not rendering with GPU

3 REPLIES 3
SOLVED
Reply
Message 1 of 4
RichJacobUK
87 Views, 3 Replies

General Maps not rendering with GPU

Hi All.

 

I tried out GPU rendering today for first time . I'm using 3dsMax 2024 . 

As far as speed goes its way faster then CPU , but I'm losing some maps when I switch to GPU rendering. Basically, in my scene I am using the 'Tiles'  map from the 'General' section of the Maps browser to create floor tiles on a plane. When I use CPU it renders perfect but with GPU it doesn't render the 'Tiles' map. Can anyone suggest an alternative or a fix please ?

 

Floor Rendered with CPUFloor Rendered with CPUGeneral Maps dropdownGeneral Maps dropdownGPU region render of floorGPU region render of floorMaterial overviewMaterial overview

3 REPLIES 3
Message 2 of 4
lee_griggs
in reply to: RichJacobUK

I presume you have Legacy 3ds Max Map support enabled, otherwise it wouldn't render with CPU.

It is probably not supported with GPU. You could try a native Arnold shader like cell_noise or an OSL shader instead.

lee_griggs_0-1732705856872.png

 

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
RichJacobUK
in reply to: lee_griggs

Thanks a lot Lee.

Yes I had compatibility Mode for '3ds Max Maps Support' selected. 

Thanks for the alternative suggestion 🙂

I'll give that a go.

 

Kind regards

Message 4 of 4
RichJacobUK
in reply to: RichJacobUK

Just to update. I used an OSL map plugged into the Arnold Standard Surface. Worked great. It was the OSL Simple Tiles map.

 

Thanks for your help Lee.

Much Appreciated

 

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report