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why the back of the specular reflection is all black when arnold renders the normal? Even if exit to background is enabled.
- when I used the normal map.It seems that it can't calculate the ray depth for the parallax effect generated by the normal map.Other renderers maySo I tried to find a way to get arnold the right result, but I couldn't.
- The test scenario is just a plane plus the first picture in Google search normal map.And aistandardsurface with a metal degree of 1 and a roughness of 0 is used.
Solved! Go to Solution.