So frustating. Here's my rendering, inside the red square is the region I rendered after deleting the glass material. The material is a standard surface arnold material set to "standard" glass settings (those deduced from several tutorials). I've messed around with several settings inside the material but hit a wall. The closest I got to making the glass transparent was lowering the IOR value down from 1,52 to to 1,25, but that's just cringy.The window glass is a spline shelled to have actual thickness and an arnold properties modifier with opaque unchecked. No Arnold light portals have been added outside. I'm not looking for a way to entirely remodel my window glass in the scene for a workflow like a game designer. I'm an architect and builder and I build scenes as I will actually build them, which I used to love 3ds for. I would like the glass to render as clear as it did back in my salad days with Mental Ray.
Solved! Go to Solution.
Solved by madsd. Go to Solution.
The reason is that you have a value over 0 in Roughness.
Roughness = blur in the refraction.
Right click the value 0.1 to reset it to 0.0 and you will have a non blury refraction.
Also, TIP.
Use ARV instead of the old production render window, there are a lot of new cool rendering tools in that render window over the old legacy max window.
YES! Oh you have no idea how much I needed the solution to be simple and easy. This was a long rabbit hole for me and I can't thank you enough for all the time you saved me this weekend. Also thanks for making my first ever posting experience so gratifiedly helpful
If you find the solution helpful, please accept the answer so the post gets a "v" flag.
This will help others to quickly identify solutions if they run into it in the future.
Can't find what you're looking for? Ask the community or share your knowledge.