Community
Arnold General Rendering Forum
abbrechen
Suchergebnisse werden angezeigt für 
Anzeigen  nur  | Stattdessen suchen nach 
Meintest du: 

Why do have I to use SSS Wheight of 1?

1 ANTWORT 1
Antworten
Nachricht 1 von 2
Niyazi.Ertut
269 Aufrufe, 1 Antwort

Why do have I to use SSS Wheight of 1?

This is a quote from Arnold for maya userguide

Weight

The 'blend' between diffuse and subsurface scattering. When set to 1.0, there is only SSS, and when set to 0 it is only Lambert. In most cases, you want this to be 1.0 (full SSS)."


I'm wondering why it says that it should be 1 in MOST cases. Isn't there any diffuse happening?

to which cases/materials are they referring ?

Beschriftungen (3)
1 ANTWORT 1
Nachricht 2 von 2
Stephen.Blair
als Antwort auf: Niyazi.Ertut

In most cases, like skin, you probably want subsurface scattering, so you use blend = 1

But it's an artistic choice...



// Stephen Blair
// Arnold Renderer Support

Sie finden nicht, was Sie suchen? Fragen Sie die Community oder teilen Sie Ihr Wissen mit anderen.

In Foren veröffentlichen  

Autodesk Design & Make Report