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Currently, when attaching OSL shaders, we get a notice that the format is not recognized, and thus we have to store the shaders on different platforms.
Using the code field is an option but not if the shader is 400 lines long.
Just Zip it. Uploading plain text is a waste of space and bandwidth anyway.
I don't want to use a zipper, I want to be able to upload .osl files directly people can click and read code directly or download.
I don't buy the bandwidth argument, an osl file seldomly fills more than 2 kilobytes.
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