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visibility override on procedurals

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Shawn_Kearney1
317 Aufrufe, 2 Antworten

visibility override on procedurals

I'm having some trouble understanding how to override specific shapes' visibility. I took a look at the ass file and noticed that the "visibility" parameter changed to something like 244 (or 144) from 255. But when I tried setting the visibility parameter in the procedural override there was no effect.

I tested the selection with matte=on, so I have the correct node selected. But I cannot get the visibility to work right.

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Stephen.Blair
als Antwort auf: Shawn_Kearney1

Depends what you want to do.

visiblity is a bitmask.

In decimal:

  • AI_RAY_CAMERA = 1
  • AI_RAY_SHADOW = 2
  • AI_RAY_DIFFUSE_TRANSMIT = 4
  • AI_RAY_SPECULAR_TRANSMIT = 8
  • AI_RAY_VOLUME = 16
  • AI_RAY_DIFFUSE_REFLECT = 32
  • AI_RAY_SPECULAR_REFLECT = 64
  • AI_RAY_SUBSURFACE = 128

So visiblity = 13 gives you camera and transmission (1 + 4 + 8 = 13 )



// Stephen Blair
// Arnold Renderer Support
Nachricht 3 von 3
schwungsau
als Antwort auf: Shawn_Kearney1

is this somewhere in the Doc's? if yes, it's impossible to find ...

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