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Using USDZ file from kick/ass

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Message 1 of 5
michael.wahrman
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Using USDZ file from kick/ass

Is there an ass command to incorporate a USDZ file into kick?

4 REPLIES 4
Message 2 of 5

Can't you kick the usdz file?
Or use an usd procedural to load it?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5

Stephen,
Remember, the only .ass documentation I have is the node_doc directory. I do everything from .ass. Is there a way to include the file into kick, it sounds like there is, or a USD procedural. Can you give me the syntax for either one? It would be a giant help!
MW
Message 4 of 5

OK So I found the kick "usd" command and I am able to incorporate usdz files into an arnold scene. Still would like to figure out how to more intelligently apply material attributes (i.e. maybe there are tags that I can associate different shaders with or something). But there is progress, thank you.
Message 5 of 5

The USD command works to incorporate the geometry, but it does seem that all the texturing information gets lost.

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