Integrating the Arnold Render engine in blender, I get this strange warning, any ideas how to get around this?
00:00:00 326MB WARNING | detected unknown memory allocator loaded from "/ho me/furby/Blender/blender". This might not be compatible with arnold and migh t result in performance regressions, increased memory usage, and crashes! If it must be used, please contact support@solidangle.com so we can put th is allocator on the approved list
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That means Arnold suspects that Blender is using a custom memory allocator. If you're not getting any crashes, it's probably safe, but we'd to know more about the custom memory allocator.
Thanks for the quick reply, I'll ask the devs to see if they know more about it.
Blender uses a custom memory allocator called "guardedalloc". The sources are all here: https://developer.blender.org/diffusion/B/browse/master/intern/guardedalloc/
Calls like `MEM_mallocN`, `MEM_callocN`, etc are being used almost everywhere, they do wrapping stuff for malloc, calloc, etc.
Hi @Tyler Furreboe I'm surprised this has not come up before. Or is there a way to run Blender without a custom memory allocator?
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