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Trace Set not working with SSS Shaders
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Hey There,
I have a simple scene of 2 cubes and an area light. I have setup my trace set so the green cube should not cast onto the red cube. This works as intended with a standard surface with no sss, but when I add sss, it no longer works, see reference images:
Working trace set - no sss on red cube:
SSS on red cube breaking the trace set:
However, if I set the object to be thin walled, the trace set begins working again.
Here is the very basic shader setup on the red cube:
Is it possible to use an arnold trace set in conjunction with non-thin walled SSS shaders?
This happens both in maya and katana
Thank you