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There has problem in normal and Z pass when I render with motion blur
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03-01-2019
05:33 PM
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You see, when I render something with checking motion blur in arnold render setting, there has problem in my normal and z depth pass.
I know that normal and zdepth never apply filter, so I set closest in default.
But it looks problem. When I change filter closest to guausian, it looks work. But that's not correct data.
I want to know why.