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sss radius 0 (black) still has lots of subsurface in sss AOV. Why?

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Anonymous
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sss radius 0 (black) still has lots of subsurface in sss AOV. Why?

I don't understand something with the new sss in Arnold. The documents clearly state under "Radius" - "The lighter the color, the more light is scattered. A value of 0 will produce no scattering effect" and then they show the pink gears example. However with only sss active (sss AOV or with sss weight 1) and a black radius, or with a checker black/white radius map, black areas are still very strong unless the scale is huge. I don't think it's a scale problem but it could be.

I am on Arnold 5.2.2. What am I missing here? I am assuming I should use radius to hold out thicker layers of skin/shell/etc but the radius map is not working as I would expect.

Thanks.

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