Hello,
I've noticed a pretty massive difference between SSS on the GPU vs the CPU.
Same scene, same shader, same lights, etc.
Simple setup, just a mask driving the subsurface and a color chosen for the scattering color.
Type: Diffusion
Arnold Standard Surface (Not Material X)
Arnold CPU:
Arnold GPU:
The colour is just becoming white?
amwilkins
--
Houdini Core Version 20.0.590
Arnold Core: 7.2.5.2
HotA: 6.2.5.2
CPU: AMD Ryzen TR 3990x
RAM: 128GB
GPU: NVIDIA RTX A4000
OS: Windows
Gelöst! Gehe zur Lösung
Gelöst von lee_griggs. Gehe zur Lösung
Hi,
Thanks this seems to do the trick.
I hadn't checked that "Supported Features and Known Limitations" page for quite a few months, thought most features such as these would have parity. Good to know!
I was picking "Diffusion" for optimization reasons. Will use Randomwalk for now.
All the best,
amwilkins
Sie finden nicht, was Sie suchen? Fragen Sie die Community oder teilen Sie Ihr Wissen mit anderen.