Hey everyone!
Is there a way to render two intersection objects as volumes without their density kind of stacking where they intersect? Almost like a dielectric priority but for volumes?
I know I can just bool the two meshes to remove intersections, but that would remove some of the control i'm looking for and it would be great to have a rendertime solution.
For context, I'm looking in to improving my eye setup and want to try rendering multiple layers of geometry for the iris stroma so give more control over each layer.
Any ideas or tricks would be appreciated!