I have a flame in front of a building. In the render panel, I have the Motion Blur cranked up to 4.5 frames to blur the flame particles so it looks like a flame. When the camera moves, the building blurs like crazy.
I'm looking to render just the building with Motion Blur turned off, then render the flame with Motion Blur on, and composite the two.
Which AOV should I include that captures the flame reflection/glow on the building, but not the building? My flame is emitting light via Arnold Light Type: Mesh.
I'm rendering in 3ds Max 2019, Arnold 2.2.33.