Community
Arnold General Rendering Forum
abbrechen
Suchergebnisse werden angezeigt für 
Anzeigen  nur  | Stattdessen suchen nach 
Meintest du: 

"Active Object Only" render option in C4DtoA?

3 ANTWORTEN 3
GELÖST
Antworten
Nachricht 1 von 4
Anonymous
1188 Aufrufe, 3 Antworten

"Active Object Only" render option in C4DtoA?

Hi,

I have a large scene where I want to render each object individually, without being obstructed by the objects in front, so object masks alone don't suffice. In the Standard Cinema4d renderer, there is an option called "active object only" that only render the active objects. Is there any such option in C4DtoA or do I have to add Arnold parameter tags to every object and turn the ones invisible to the camera that I don't want to see? It takes very long with 100+ objects to do that for every single one...

Thanks and best regards,
Fynn

Tags (1)
Beschriftungen (1)
3 ANTWORTEN 3
Nachricht 2 von 4
peter.horvath6V6K3
als Antwort auf: Anonymous

The 'Active Object Only' option controls how the render scene is generated, which is then used by the render engine, so actually it works with Arnold. The option is not visible though when you change to Arnold Renderer, so first you have to select Standard, enable the option and than change to Arnold Renderer.

Nachricht 3 von 4
Anonymous
als Antwort auf: Anonymous

Thanks, I didn't know that :leicht_lächelndes_Gesicht:

Next to that, could I maybe make one suggestion about the AOV object masks? It would be very timesaving if they would by default be named after the object they are assigned to, at the moment they are always called 'object mask 1' and have to be renamed individually.

Best regards

Nachricht 4 von 4
peter.horvath6V6K3
als Antwort auf: Anonymous

Good point, I'll take a look how difficult would that be to do.

Sie finden nicht, was Sie suchen? Fragen Sie die Community oder teilen Sie Ihr Wissen mit anderen.

In Foren veröffentlichen  

Autodesk Design & Make Report