Hello friends,
I would like to color an importeted Auto CAD 2017 (student version) texture in 3ds max 2018 (student version). I aim to create a video with the Arnold renderer. Therefore, I need to use Arnold materials.
If I assign an Arnold standart surface with a selected base color to the texture, only a few little parts appear colored. My try to solve this problem with a two sided shader ended without effects (see attached pictures).
Probably there is a simple way to solve this problem but I can“t find it.
Thanks in advance,
Timo
Are the normals pointing in the right direction?
Thank you for the quick response.
Unfortunately I can“t figure out how to open the node editor. Is there any other way to display the normals directions?
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