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Problems with imported Auto CAD-data and the Arnold "two sided shader"

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Timo_Pƃ_hlmann
401 Aufrufe, 2 Antworten

Problems with imported Auto CAD-data and the Arnold "two sided shader"

unbenannt.jpgunbenannt1.jpg

Hello friends,

I would like to color an importeted Auto CAD 2017 (student version) texture in 3ds max 2018 (student version). I aim to create a video with the Arnold renderer. Therefore, I need to use Arnold materials.

If I assign an Arnold standart surface with a selected base color to the texture, only a few little parts appear colored. My try to solve this problem with a two sided shader ended without effects (see attached pictures).

Probably there is a simple way to solve this problem but I can“t find it.

Thanks in advance,

Timo

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lee_griggs
als Antwort auf: Timo_Pƃ_hlmann

Are the normals pointing in the right direction?

Lee Griggs
Arnold rendering specialist
AUTODESK
Nachricht 3 von 3

Thank you for the quick response.
Unfortunately I can“t figure out how to open the node editor. Is there any other way to display the normals directions?

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