This type of noise displacement would be extremely useful to me, but I don't know how to implement the shader in Maya. The code looks like it may be C++ for Arnold Standalone?
https://support.solidangle.com/display/A5ARP/Vector+Displacement
Any way I can utilize this in Maya?
If you want some more info, I wrote a very small introduction to c++ shaders in Arnold last year. It was written for Arnold 4, but the structure is still very similar.
http://zenopelgrims.com/writing-lightfilter-arnold-renderer/
Thanks @Max Tarpini and @Zeno Pelgrims! I managed to compile the shader and brought it into Maya. The noise function works pretty well and is a very useful 3D texture.
The derivative deflection that causes the displacement to inflate outward doesn't work unfortunately. I believe that's tied to the "bloom" attribute. Maybe Arnold standalone behaves differently than the Maya plugin?
Sie finden nicht, was Sie suchen? Fragen Sie die Community oder teilen Sie Ihr Wissen mit anderen.