Community
Hey everyone,
I'm having an issue with my albedo AOV in Arnold. Instead of getting the expected albedo information, I'm getting the Z-depth information. I've tried turning off the volumetrics, which does fix the issue, but unfortunately I need the volumetrics for my scene.
Has anyone else experienced this before, or have any ideas on how to fix it without disabling the volumetrics?
Thanks in advance for any help!
Render the volumes with holdouts in a second pass.
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