Using Maya2017 mMtoA 2.02.2 arnold5.0.1.4 core
im trying to create a 16 bit half float tx file with maketx
but Im seeing no difference in the resulting file between -d float and -d half
Im using oiiotoo.exe and it reports bitsPersample is 32 for both half and float tx files
the file size is also almost identical
my commandline is:
maketx --oiio -threads 4 --compression piz -d half input.exr -o output_half.tx
so Im concluding that -d half is just creating 32 bit floats
has anyone else noticed this?
The uint8 and uint16 options work just fine.