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libai debug symbols?

4 ANTWORTEN 4
GELÖST
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Nachricht 1 von 5
Anonymous
781 Aufrufe, 4 Antworten

libai debug symbols?

Hi all,

So, I'm getting a crash, which appears to have nothing to do with my shader (if you believe backtraces), but with no libai debug symbols it's hard to even hypothesize.

Are those available anywhere?

Here's what comes out if that leads anyone to ideas on how I'd track this down. Setting logging level to debug provides nothing either, it seems.

Cheers.

Alan.

signal caught: SIGSEGV -- Invalid memory reference

****
* Arnold 5.4.0.1 [197d4d5e] linux clang-5.0.0 oiio-2.1.0 osl-1.11.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.4.2 optix-6.0.0 2019/09/12 15:05:20
* CRASHED in libai.so (0x00007fa3e8f62003) at 00:00:00, pixel (3593, -1)
* signal caught: SIGSEGV -- Invalid memory reference (address not mapped to object)
*
* backtrace:
* 0 0x00007fa3e8e846d4 [libai.so ] AiPromptADPDialog
* 1 0x00007fa4c467192f [libpthread.so.0] __funlockfile [:?]
>> 2 0x00007fa3e8f62003 [libai.so ]
* 3 0x00007fa3e8f62003 [libai.so ] AiPromptADPDialog
* 4 0x00007fa3e8da15d5 [libai.so ]
* 5 0x00007fa3e8c3a85e [libai.so ] AiPromptADPDialog
* 6 0x00007fa3e8f19e0d [libai.so ]
* 7 0x00007fa3e87b3d16 [libai.so ]
* 8 0x00007fa3e8db9e48 [libai.so ]
* 9 0x00007fa3e8db59bd [libai.so ]
* 10 0x00007fa3e8e8885d [libai.so ]
* 11 0x00007fa4c46664ce [libpthread.so.0] [pthread_create.c:?]
* 12 0x00007fa4c45952d2 [libc.so.6 ] clone [:?]
*
* loaded modules:
* 0x00007fa3e84be000 libai.so
* 0x00007fa4c465d000 libpthread.so.0
* 0x00007fa4c4496000 libc.so.6
*
* memory: VM 21528 MB, RSS 8280 MB, 2 page faults
****
Stack trace:
/opt/solidangle/mtoa/2019/plug-ins/../bin/libai.so(+0xaa4004) [0x7fa3e8f62004]
/opt/solidangle/mtoa/2019/plug-ins/../bin/libai.so(+0x8483ef) [0x7fa3e8d063ef]
/opt/solidangle/mtoa/2019/plug-ins/../bin/libai.so(+0x8e35d6) [0x7fa3e8da15d6]
/opt/solidangle/mtoa/2019/plug-ins/../bin/libai.so(+0x77c85f) [0x7fa3e8c3a85f]
/opt/solidangle/mtoa/2019/plug-ins/../bin/libai.so(+0xa5be0e) [0x7fa3e8f19e0e]
/opt/solidangle/mtoa/2019/plug-ins/../bin/libai.so(+0x2f5d17) [0x7fa3e87b3d17]
/opt/solidangle/mtoa/2019/plug-ins/../bin/libai.so(+0x8fbe49) [0x7fa3e8db9e49]
/opt/solidangle/mtoa/2019/plug-ins/../bin/libai.so(+0x8f79be) [0x7fa3e8db59be]
/opt/solidangle/mtoa/2019/plug-ins/../bin/libai.so(+0x9ca85e) [0x7fa3e8e8885e]
/usr/lib/libpthread.so.0(+0x94cf) [0x7fa4c46664cf]
clone

/usr/bin/maya2019: line 188: 7723 Segmentation fault (core dumped) /usr/autodesk/maya2019/bin/maya.bin

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4 ANTWORTEN 4
Nachricht 2 von 5
Stephen.Blair
als Antwort auf: Anonymous

Does the crash trigger a CER report?

The backtrace itself can't be taken at face value...the symbols mentioned are wrong



// Stephen Blair
// Arnold Renderer Support
Nachricht 3 von 5
Anonymous
als Antwort auf: Stephen.Blair

Hi Stephen,

It didn't trigger a CER report. Apologies for the delay. It ended up appearing to be a corrupt scene. When I merged that scene into another, I was able to render without issue.

Though I'm assuming from what you've said there is no option for debug symbols? (for future issues)

Cheers,

Alan.

Nachricht 4 von 5
Stephen.Blair
als Antwort auf: Anonymous

Hi Alan

We don't distribute the debug symbols for Arnold. Your option would be to open a support case with us, and the devs will look at your crash.


Thanks


Stephen



// Stephen Blair
// Arnold Renderer Support
Nachricht 5 von 5
Anonymous
als Antwort auf: Stephen.Blair

Hi Stephen,

Cool, thanks :leicht_lächelndes_Gesicht: I won't bother for this one given I resolved it through the merge, but good to know if I hit it in future. Super rare, though - Arnold is solid.

Thanks again,

Alan.

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