First of all, I would like to express my thanks for the knowledge sharing provided here...this community content is extremely interesting and helpful.
I’d like to explore a scenario where there is a sample vector displacement and resulting normal map available that is completely seamless, representing gently sea waves covering a massive scale such as 1500+ meters or a total surface area of 3000+ meters? Is there someone that could help create something like this, or offer tips on how to do so (e.g. Photoshop work, third-party programs, etc.)? Thanks for any insight you can provide!
Can you load and use OSL shaders in your pipeline? If yes, I have a lot of water related shaders going soon to be released, flowmap, rain drops, oceans and so forth.
OLD muckup, from the day I compiled it first time, which is a month ago or so.
I have no date on release, can just say I work on it here and there.
Hi Mads, thanks for your reply. Unfortunately the shader is fixed and can't be changed... ![]()
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