hello,
Here is my script editor when i launch my batch render with Anrold :
file -f -new;
// untitled
doOpenFile ("C:/Users/gboulet/OneDrive - Cégep de Thetford/Bureau/Teste rendu/Teste Rendu.mb");
file -f -options "v=0;" -ignoreVersion -typ "mayaBinary" -o "C:/Users/gboulet/OneDrive - Cégep de Thetford/Bureau/Teste rendu/Teste Rendu.mb";addRecentFile("C:/Users/gboulet/OneDrive - Cégep de Thetford/Bureau/Teste rendu/Teste Rendu.mb", "mayaBinary");
requires "stereoCamera" "10.0";
updateRenderOverride;
requires -nodeType "aiOptions" -nodeType "aiAOV" -nodeType "aiAOVDriver" -nodeType "aiAOVFilter" -nodeType "aiAxfShader" -nodeType "aiLambert" "mtoa" "5.2.1.1";
evalDeferred "shaderBallRendererMenuUpdate";
// Warning: file: C:\Users\gboulet\OneDrive - Cégep de Thetford\Documents\maya\2023\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'.
// Warning: file: C:\Users\gboulet\OneDrive - Cégep de Thetford\Documents\maya\2023\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'.
// Warning: file: C:\Users\gboulet\OneDrive - Cégep de Thetford\Documents\maya\2023\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'.
// Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already.
// Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already.
// Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already.
import arnold
import mtoa
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
updateRenderOverride;
import mtoa.viewport;mtoa.viewport.add_controls()
// Warning: line 1251: The default image may not be modified. Use the -i/image flag instead.
// File read in 3.3 seconds.
commandPort -securityWarning -name commandportDefault;
// Error: line 1: Could not open command port b'commandportDefault' because that name is in use.
onSetCurrentLayout "General";
updateRendererUI;
// AbcBullet v1.0 using Alembic 1.8.3 (built Nov 2 2022 10:53:22)
# # C:\Program Files\Autodesk\MayaUSD\Maya2023\0.20.0\mayausd\USD\lib\python\pxr\UsdUtils\updateSchemaWithSdrNode.py:372: SyntaxWarning: "is not" with a literal. Did you mean "!="?
if sdrIdentifier is not "":
// Bifrost: Pre-loaded mayaUsdPlugin to access proper Maya USD libraries.
// Loading Bifrost version 2.5.1.0-202208011913-c060626
// Bifrost: Loading library: Amino, from: Autodesk.
// Bifrost: Loading library: AminoMayaTranslation, from: Autodesk.
// Bifrost: Loading library: bif, from: Autodesk.
// Bifrost: Loading library: bifrostObjectMayaTranslations, from: Autodesk.
// Bifrost: Loading library: geometries, from: Autodesk.
// Bifrost: Loading library: fluids, from: Autodesk.
// Bifrost: Loading library: particles, from: Autodesk.
// Bifrost: Loading library: file, from: Autodesk.
// Bifrost: Loading library: mpm, from: Autodesk.
// Bifrost: Loading library: modeling, from: Autodesk.
// Bifrost: Loading library: nucleus, from: Autodesk.
// Bifrost: Loading library: simulation, from: Autodesk.
// Bifrost: Loading library: riv_types, from: Autodesk.
// Bifrost: Loading library: riv, from: Autodesk.
// Bifrost: Loading library: scatter_pack, from: Autodesk.
// Bifrost: Loading library: graphs, from: Autodesk.
// Bifrost: Loading library: usd_pack, from: Autodesk.
// Bifrost: Loading library: usdMayaTranslations, from: Autodesk.
// cgfxShader 4.5 for Maya 202303.0 (Nov 2 2022)
// AbcExport v1.0 using Alembic 1.8.3 (built Nov 2 2022 10:53:22)
// AbcImport v1.0 using Alembic 1.8.3 (built Nov 2 2022 10:53:22)
updateRendererUI;
+++++++ Turtle for Maya registered successfully ++++++
updateRendererUI;
// Saving temporary file: C:/Users/gboulet/OneDrive - Cégep de Thetford/Bureau/Teste anim/Teste Rendu__185368.mb
// Rendering with Maya Hardware 2.0...
// Percentage of rendering done: 0 (C:/Users/gboulet/OneDrive - Cégep de Thetford/Bureau/Teste anim/images/Teste Rendu.1.png)
// Percentage of rendering done: 100 (C:/Users/gboulet/OneDrive - Cégep de Thetford/Bureau/Teste anim/images/Teste Rendu.1.png)
// Saving script editor tabs to: C:/Users/gboulet/OneDrive - Cégep de Thetford/Documents/maya/2023/prefs/scriptEditorTemp
addOneTabToGlobalsWindow("arnold", "Common", "createArnoldRendererCommonGlobalsTab");
addOneTabToGlobalsWindow("arnold", "Arnold Renderer", "createArnoldRendererGlobalsTab");
addOneTabToGlobalsWindow("arnold", "System", "createArnoldRendererSystemTab");
addOneTabToGlobalsWindow("arnold", "AOVs", "createArnoldAOVTab");
addOneTabToGlobalsWindow("arnold", "Diagnostics", "createArnoldRendererDiagnosticsTab");
// Result: Render Cancelled.
// Result: Saving temporary file: C:/Users/gboulet/OneDrive - Cégep de Thetford/Bureau/Teste anim/Teste Rendu__185368.mb
// Result: Rendering with Arnold Renderer...
// Result: Percentage of rendering done: 0 (C:/Users/gboulet/OneDrive - Cégep de Thetford/Bureau/Teste anim/images/beauty/Teste Rendu.1.jpg)
// Result: Percentage of rendering done: 0 (C:/Users/gboulet/OneDrive - Cégep de Thetford/Bureau/Teste anim/images/beauty/Teste Rendu.1.jpg)
// Result: Percentage of rendering done: 100 (C:/Users/gboulet/OneDrive - Cégep de Thetford/Bureau/Teste anim/images/beauty/Teste Rendu.1.jpg)
// Result: Rendering Completed. See mayaRenderLog.txt for information.
Additionally, there is this window (see photo) that appears when I launch my batch render.