Like a water simulation colliding with the mesh created by a displacement made in a shader network...Thank you
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You typically make 2 constructs.
A lowres simulation mesh, as a physical item in the scene that you sim against, and a high quality render time displacement where you render your sim together with the displaced item.
Nope you dont get it, the mesh is displaced with a material not a deformer how do i get to sim against it since it not displaced in the viewport.
I know exactly what you want and under what conditions you layed out the issue.
Rendertime displacement cant be used to simulate against unless the sim plugin/DCC allows some kind of custom solution. Simulations always needs physical mesh, this is why the typical solution is to use a viewport displacement on the mesh as a sim guide and a rendertime displacment for visual quality.
Yes i already know that, was just looking for anotherr solution...Thanks
Not sure which plugin you are using but there is also Bake Selected Geometry.
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