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Is there any possible way i can make a simulation obey a mesh that was deformed by displacement in an arnold shader network?

6 ANTWORTEN 6
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Nachricht 1 von 7
Anonymous
330 Aufrufe, 6 Antworten

Is there any possible way i can make a simulation obey a mesh that was deformed by displacement in an arnold shader network?

Like a water simulation colliding with the mesh created by a displacement made in a shader network...Thank you

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Nachricht 2 von 7
madsd
als Antwort auf: Anonymous

You typically make 2 constructs.

A lowres simulation mesh, as a physical item in the scene that you sim against, and a high quality render time displacement where you render your sim together with the displaced item.

Nachricht 3 von 7
Anonymous
als Antwort auf: madsd

Nope you dont get it, the mesh is displaced with a material not a deformer how do i get to sim against it since it not displaced in the viewport.

Nachricht 4 von 7
madsd
als Antwort auf: Anonymous

I know exactly what you want and under what conditions you layed out the issue.
Rendertime displacement cant be used to simulate against unless the sim plugin/DCC allows some kind of custom solution. Simulations always needs physical mesh, this is why the typical solution is to use a viewport displacement on the mesh as a sim guide and a rendertime displacment for visual quality.

Nachricht 5 von 7
Anonymous
als Antwort auf: madsd

Yes i already know that, was just looking for anotherr solution...Thanks

Nachricht 6 von 7
lee_griggs
als Antwort auf: Anonymous

Not sure which plugin you are using but there is also Bake Selected Geometry.

Lee Griggs
Arnold rendering specialist
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Nachricht 7 von 7
Anonymous
als Antwort auf: lee_griggs

Thanks is it available in c4dtoa cuz' that's the one I use

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