Thought AiAOVRegister was doing that (or better once added AOVs to arnold global AOVs list, that list was looked up by ie. mtoa) but I don't see any AOV names added to Maya AOV list. Custom AOVs themselves work once I type manually their name in ie. Maya AOVs browser.. but that's the thing I'd like to avoid ![]()
Gelöst! Gehe zur Lösung
Gelöst von Stephen.Blair. Gehe zur Lösung
I see that the MtoA extension API has a registerAOV method
Thanks Stephen, didn't even know extension APIs existed. Now, I see that. However I was hoping there was already a mechanism so that from shader metadata at library init we'd invoke that and automagically register custom AOVs
Btw, is there a minimal demo or some example (or docs) to deal with MtoA extension API ? Know nothing about. Mainly I don't know how/where I do register a library to work with MtoA as an extension.
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