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Is there a way to bake the transformation of a polymesh into the vertices.
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I am fairly new to arnold, so apologies if the question doesn't make sense
I am trying to bake the transformation of the parent object into the vertices. In maya I would use the freeze transform method or call
pymel.core.makeIdentity(...)
However, my setup requires I do this using arnold python api
I tried to access the vertices from the polymesh node but couldn't do that either.