Indirect Contribution Slider
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According to the Arnold manual:
Indirect Contribution for Lights
"The relative energy loss (or gain) at each bounce. This should be left at its default value of 1.0 for physically meaningful results. Values bigger than 1 make it impossible for GI algorithms to converge to a stable solution."
What is this referring to in terms of a "stable solution"?
I'm comparing interior scenes using the Physical Sky to the same scene in VRay. Even with say 8 ray bounces and portals, the Arnold version is a lot darker unless I increase the indirect contribution of the Sky/Sun to say 4 instead of 1. At that point its similar to VRay.
I could add Quad lights to help out but that's more lights to trace and more work to setup.
So, what's the downside to increasing the indirect value? Artifacts?