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If I forgot adding meshes or instances to a MASH NETWORK, may I add later?

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Anonymous
1724 Aufrufe, 2 Antworten

If I forgot adding meshes or instances to a MASH NETWORK, may I add later?

Hello.

I'm trying to add more meshes or instances to my MASH network and I don't know if I must choose the elements I'm gonna scatter along my plane in the beginning and I can't add them later or I can add more meshes later with some additional node to the already created network.

Thank you in advance.

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ashley.handscomb.retallack
als Antwort auf: Anonymous

@Jorari71 Jorari71 You can add meshes to the MASH_Repro node by dragging and dropping them on to the node, if you add the ID node to the MASH network you can set the number of the reference meshes to use, by default it will only use the first one.

1706-pt1.png

Middle mouse drag the new geo to the repo node and add an ID node set the ID count to the number of items in the repo node, here I also changed it to be Random instead of linear.

1707-pt2.png

Finally, here I've added another geo and increased the ID count.

1708-p3.png

- Ash



Ashley Handscomb Retallack
Senior Software Engineer (Arnold)
Arnold Documentation | Arnold Downloads
Nachricht 3 von 3
Anonymous
als Antwort auf: Anonymous

Thank you very much!.

The origin of my question is that I want to have a good grass created without my PC doesn't crash because of out of memory.

And I decided to use the FXPainter , create some blades of grass and convert them to a polygon, after that convert it to StandIn and now, my blades are ready to be placed or distributed by MASH.

The problem is that MASH is not working well because I don't know why I can see some elements rendered and other, like the StandIn which represents my grass NO . I can view its instances in the viewports (after of course, modify the environment variable of MAYA activating the Legacy Viewer if you are curious: https://www.youtube.com/watch?v=a-VZ02NhbpM ) and all are rendered but the grass' instances NO.

I must to leave clear that I can see (now) in the viewport and render the StandIn itself.

Kind regards.

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