I am composing two textures in one shader network i've done everything remaining displacement each one has it different displacement map any tips on blend modes or what ways to use to make the two materials displacement come up in the render
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What is your shader network? What shaders are you using? Layer shaders? What results do you get? Please provide images.
Did you try layer shaders?
Yo thanks i was confusing myself..i didn't really understand them blend modes...I've done it now.
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