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How do i render out Normal AOV for volumes in HTOA?

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Anonymous
1595 Aufrufe, 3 Antworten

How do i render out Normal AOV for volumes in HTOA?

 
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Nachricht 2 von 4
frederic.servant
als Antwort auf: Anonymous

Custom AOVs for volumes are currently not supported in Arnold, but it is very much on our plate. The workaround is to render a separate pass where you feed the normals (or gradient) into the emission input of the standard_volume shader.

Nachricht 3 von 4
Anonymous
als Antwort auf: Anonymous

@Frederic Servant thanks for the reply. I tried that, it didnt work. I did look up for my own workaround. I used the state vector to get the ray origin, changed it from camera to world, multiply them with each other then add them and sq root them as show in the image. Almost there but the result looks odd. It works fine in nuke but when i render it out with mantra, the results are not the same.

Just hoping if there is anyone here who can jump in the my node network and see where i did wrong. :grinsendes_Gesicht_mit_lächelnden_Augen:

1915-volume-normals.png

1916-volume-normals-transform.png

Nachricht 4 von 4
frederic.servant
als Antwort auf: Anonymous

Can you clarify what normal your are trying to get? Is it the gradient?

Also I don't understand what the ray origin has to do with it. AFAIK, the ray origin is in world space, so no need to convert it form camera space.

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