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From Substance Painter to 3DS Max

9 ANTWORTEN 9
Antworten
Nachricht 1 von 10
antoine.goudaert
2188 Aufrufe, 9 Antworten

From Substance Painter to 3DS Max

Hello,

I'm actually searching for the good workflow to apply textures from substance to 3ds max.

I have the first image in my substance viewport that I like and the second from 3dsmax with the same HDRI which is not what I expected.


6954-1588933720399.png6955-1588934194870.png

I used this material on 3ds max 6956-1588934384599.png


I already made some test with the gamma settings but it does not seem to be the problem. I also have my height map that I don't know where to put.


Sorry if my english is not perfect,


Thanks for your help.

Beschriftungen (4)
9 ANTWORTEN 9
Nachricht 2 von 10
lee_griggs
als Antwort auf: antoine.goudaert

There is a guide here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Nachricht 3 von 10

Sorry if my question sound stupid, but i don't find the equivalent of functions that are used in maya in the 3ds max slate editor.

Is there something I missed?

Nachricht 4 von 10
lee_griggs
als Antwort auf: antoine.goudaert

What don't you understand? The shaders and connections are the same.

Lee Griggs
Arnold rendering specialist
AUTODESK
Nachricht 5 von 10
lee_griggs
als Antwort auf: antoine.goudaert

The height map should go to displacement.

Lee Griggs
Arnold rendering specialist
AUTODESK
Nachricht 6 von 10
antoine.goudaert
als Antwort auf: lee_griggs

The aiStandardSurface is not the same and i don't find the _Base1 showed in this image 6957-1588936797118.png


I tried some new settings according to the document and get this 6958-1588936888784.png


I just missed the ambient occlusion map that i don't succeed to render in substance because the channel is not available.

Nachricht 7 von 10
lee_griggs
als Antwort auf: antoine.goudaert

It is the same shader.

Ignore _Base1 and ambient occlusion. Paste your shader network here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Nachricht 8 von 10
antoine.goudaert
als Antwort auf: lee_griggs

I have this network

6960-1588938501412.png

Nachricht 9 von 10
lee_griggs
als Antwort auf: antoine.goudaert

Map #24 should go to normal.

Which are #23 and #23?

Does it look correct now?

Lee Griggs
Arnold rendering specialist
AUTODESK
Nachricht 10 von 10
antoine.goudaert
als Antwort auf: lee_griggs

Thanks it looks much better but i still have issues on the "exposure" of my base color. Maybe it's due to my metalness and roughness map.

metalness is the #22 and roughness #23

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