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Hi,
Is it possible to somehow specify a traceset on the environment volume shader? I am not finding a way to do this. I cannot add the trace_set into the shader network, but also can't find another place where I could specify it.
Is going the regular volume route the only way?
Thanks
Zeno
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
The volume shape has a trace_sets parameter, so I think that standard volume is the only way.
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