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CustomAOV + AtmosphereVolume bug?

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Andrew_Wilkins1
306 Aufrufe, 2 Antworten

CustomAOV + AtmosphereVolume bug?

Hi,

When creating a simple custom AOV with an aiUtiliy shader set to UV mode. Alone that works as intended, but with the addition of a "aiAtmosphereVolume" environment shader (completely zeroed out) it greys out the custom AOV.

Is this a known issue?

MtoA 3.1.2.1
Arnold Core 5.2.2.1
Maya 2018.2

3388-aiutility-customaov.jpg

3389-aiutility-customaov-withvolume.jpg



Thanks,
Andrew

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Stephen.Blair
als Antwort auf: Andrew_Wilkins1

If there's an atmosphere, then the aov shaders are evaluated as atmosphere shaders instead of as surface shaders. That's by design.

If there is a background, then it would be evaluated as a background shader.



// Stephen Blair
// Arnold Renderer Support
Nachricht 3 von 3
Andrew_Wilkins1
als Antwort auf: Stephen.Blair

Okay thank you!

The issue comes in with a scene that has a volumetric render layer which requires an atmosphere shader, but the other render layers need this custom AOV to function correctly.

I will do a connection override instead to "turn on" the atmosphere shader for that individual layer instead.

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