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10-23-2019
04:05 PM
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Hi all,
Say I wanted a custom Arnold node to also create some child nodes when it's made. (for instance, creating a geometry instance, material etc.)
Is this doable? Or is the only option for that DCC specific translators? If so, I notice MtoA's translator uses the naming convention CreateArnoldNodes, though has a return type of an AtNode *. Does is matter which one is returned? Is it safe from memory leaks so long as AddArnoldNode or AddExistingArnoldNode are called for/with each node created?
Cheers,
Alan.
Solved! Go to Solution.