Thanks alot for the new version and the optimized denoiser/imager!
But i encountered an issue when using Production mode. Wanted to render a sequence with the GPU and had a Max crash on first frame. After couple crashes later i enabled log to get the error. Tried again with CPU and same problem.
As far as i understand the log, it couldnt load a plugin.
Gelöst! Gehe zur Lösung
Gelöst von CiroCardoso3v. Gehe zur Lösung
Are you using TX files? Looking at your log, I can see 42 textures not tiled or mip/mapped.
Hi Ciro ![]()
Yes all tx. I had to delete the entries in the "Image file statistics" for discretion
But all textures have a tx version and are loaded without error
Are you using OSL bitmaps by any chance?
First think I would do is convert all the OSL Bitmaps to Arnold Images. I think Mads' Arnold Converter has an option for that.
Instead of using the ARV, for now render with the standard 3ds Max frame buffer.
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