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I was given a 3dsmax 2019 file that contains arnold shaders is there a way to convert these to 3dsmax physical materials other than manually one at a time?
I only know of a V-Ray to Physical material convertor.
Is there a reason why the Arnold Standard Surface is not sufficient?
The Arnold standard surface shader is not compatible with my Vray render nodes. I would use Arnold but my 3ds max license only provides one node and that wont get my render done in time.
Thanks
ME
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