The below screen shot shows a red tube behind a frosty orange glass over a mirror. The red tube is correctly blurry, but the reflection of the glass shows a sharp red tube in the mirror. Am I doing something wrong or is this a bug/limitation.
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Gelöst von Stephen.Blair. Gehe zur Lösung
The transmission triggers smart opaque, so the frosted glass becomes non-opaque. And then the specular rays go straight through and you get a sharp reflection.
I used a rayswitch to work around that...
Hey Stephen,
Thanks for the quick reply. I think I get most of what you are doing. Can you clarify, what kind of a node is default1 in your screenshot?
They are both standard surface shaders, one with the frosted glass preset, and the other with the default values.
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