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Arnold5 and Maya - Convert StandIns to Mesh

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Anthony_Blanchette-Potvin
2850 Aufrufe, 3 Antworten

Arnold5 and Maya - Convert StandIns to Mesh

Hi everyone,

I have to make a 3D scene for a school project. I wan't to create a jungle, so there's a lot of detail like rocks, foliage, trees, grass, moss, etc. Knowing that the amount of polygons would be a problem, I decided to use StandIns.

My problem is that I used terrain pieces as StandIns to make the terrain on wich I want to place the rest (rocks, trees, foliage...) with MASH using the mesh distribution system : asks for a mesh so the system can place the other meshes on it. Though, StandIns are not meshes, so I can't use the terrain I created so MASH can place the foliage, trees and rocks on it. So, my question is :

Is there a way to convert StandIns into a mesh ?

OR

Is there a way to be able to easily place my props on a terrain I made with StandIns ?

Thanks.

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Anonymous
als Antwort auf: Anthony_Blanchette-Potvin

Cant help you on that, but usually i prefer instancing of poly-meshes first and then convert the whole scene to ass workflow. Here is the script for ass pipeline i have written.

https://knowledge.autodesk.com/search-result/caas/simplecontent/content/mtoa-all-mesh-to-ass-convers...

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MASH replies on polymesh data to do the placement, so you need to either make an approximate mesh to be used for the layout.



Ashley Handscomb Retallack
Senior Software Engineer (Arnold)
Arnold Documentation | Arnold Downloads
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Maybe you can use the Arnold Utilitie : Bake selected geometry.

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