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Arnold trial renders object as it has lights on it even tho i have 0 lights added

5 ANTWORTEN 5
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Nachricht 1 von 6
Tanel_Vaik1
547 Aufrufe, 5 Antworten

Arnold trial renders object as it has lights on it even tho i have 0 lights added

Arnold trial renders object as it has lights on it even tho i have 0 lights added
I am first time using Arnold. Should it work this way?
And when i add a light and try to change the intensity nithing happens renders out same way.

5 ANTWORTEN 5
Nachricht 2 von 6
Stephen.Blair
als Antwort auf: Tanel_Vaik1

Can you post an Arnold log or a scene file?

It sounds like you're using an IPR in debug mode, but it's hard to say without more info.



// Stephen Blair
// Arnold Renderer Support
Nachricht 3 von 6
Tanel_Vaik1
als Antwort auf: Tanel_Vaik1
Nachricht 4 von 6
Stephen.Blair
als Antwort auf: Tanel_Vaik1

There's no shader applied, so a default Utility shader is applied. The Utility shader doesn't use lights.

And for the lights: the intensity of your lights was too low. Don't use negative numbers for intensity or exposure. For the quad, try 1 and 8 to get started.



// Stephen Blair
// Arnold Renderer Support
Nachricht 5 von 6
Tanel_Vaik1
als Antwort auf: Tanel_Vaik1

Do i get ALshaders when i buy arnold or..? I get confused what nodes are arnold nodes.
As i understand nodes that have stripes on them (ball shape pn left side of node icon).

I also get this error:

00:00:06 2065MB WARNING | [htoa.node.node] [soho] Parameter not found: radius (ar_radius) 00:00:21 2150MB WARNING | [htoa.node.node] [soho] Parameter not found: radius (ar_radius) 00:00:22 2186MB WARNING | [htoa.node.node] [soho] Parameter not found: radius (ar_radius)

I hope you can assist me with it.

Nachricht 6 von 6
Stephen.Blair
als Antwort auf: Tanel_Vaik1

alshaders is not longer being developed.

In most contexts, there is an Arnold menu, and those are the Arnold nodes.

Inside an Arnold Shader Network, all the nodes are Arnold nodes (afaik).

Those are warnings, not errors. You'll get those for curves and points, and often it's not a problem.



// Stephen Blair
// Arnold Renderer Support

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